Savina

Starting to learn Digital Painting

I recently started learning to draw digitally and I have to say at first it’s really not that easy to handle the pen tablet 🙁 But luckily I could afford a pen tablet at all!

If you consider using your computer you’ll need good graphic processing software and a pen with pressure feature. I think most digital artists use Photoshop and some specialized in comics/manga use Manga Studio. As for pens, I suppose I’m on the safe side saying almost every professional uses Wacom pen tablets. At the beginning you can work with an average tablet without a screen but if you consider going pro you should really try to get your hands on a high-end tablet with a screen to draw on directly (although it’s not necessary once you get used to the different hand-eye coordination you get with conventional tablets).

Here’s an image of one of the characters I had to design for drawing classes, Harald – I didn’t choose the name ^^;

character design: Harald

Harald profile draft

As you can see the line-art is really bad sometimes…Well that’s exactly the biggest problem most artists have (at least the ones I know). Line-art is very time-consuming and can give you a hard time. Manga Studio seems to be better than Photoshop for the work because of its line-correction feature (which can be a curse if not used correctly). Nevertheless, there are a lot of artists relying on Photoshop alone! I used Manga Studio to try out the toning but at the time I drew Harald I didn’t know I had a line-correction tool  -_-

Bitmap Font Design Homework

In Typography we were assigned to create our own bitmap font from real life objects.

If you’re not sure what bitmap fonts are here’s a short explanation:

Bitmap (also known as raster graphics image) is a term used when referring to computer graphics and it describes a data structure compound of a rectangular grid of pixels. Every single pixel has exactly one color-value assigned to it. Bitmap-based formats (like BMP, GIF, JPEG/JFIF, PNG und TIFF) are best suited for displaying complex images like photos, which cannot be processed as detailed with vector graphics.

So basically, our real-life bitmap font needed a raster and objects to fill in the space describing the character. Some students used burgers, playing cards, candles, bottle caps or Lego. Everyone was really creative 🙂

My idea came to my mind really quickly and spontaneously: LOTTERY!

bitmap font homework

part one

bitmap font homework

part two

I have to confess, I didn’t fill in the crosses in every single box…Actually I just scanned one lottery ticket and 5 different crosses, saved and scaled each cross on a single layer and copied as many crosses as needed on a cropped box. This way I could try out different combinations and spare some lottery tickets (not that I would ever win anything) 🙂

Fast Ways to Illustrate

This week’s tip of the week is all about illustrating!

As a professional illustrator you’ll need to show good results FAST and the three quickest ways to color your images are:

  • aquarelle (watercolors)
  • markers (“Copic” is a well known Japanese marker manufacturer)
  • computer

Each of these individual approaches gives more or less different results and varies in their purchasing expenses. While aquarelle is obviously the oldest coloring technique in this context it has proven to show great results after a rather sharp learning curve and is still far from being replaced. But let’s have a deeper analysis of the three methods:

fast_illustrating

This is only a simple overview. I can cover some of the points mentioned in detail in future posts 😉

Although I tried to avoid advertising specific manufacturers I mentioned some for the sake of giving you real examples you can work with!

Reference in Other Artist’s Artwork

Tip of the week time!

Got a favorite artist/artists? Then you should find some of their artwork and start analyzing it!

Let’s say you like how someone draws people. Then pick out a few simple images made by this artist and try breaking it down to simple rules you can remember. These rules (like proportions, forms, colors etc.) don’t need to be conventional. Try really finding your own helping anchors, patterns and definitions, this way you’ll memorize them much better than anything you are taught from the outside. Make the image’s construction your own invention! Perhaps there is more than one way to draw the human depicted. Don’t be afraid to create some crazy formulas! The more unique the better 🙂

Nevertheless you should avoid applying too many different patterns. This is going to get you confused later on when you try to remember how you constructed the image. Use what you already know and combine it with a unique theory you came up with. But don’t get me wrong, it’s not about inventing a whole new way on drawing no one has ever thought of. This whole exercise is about the process not the outcome. Your brain learns and remembers your own inventions over external ones.

I actually started using this approach not so long ago but I have to say it really works better for me! I learned a lot of things by only drawing them once but concentrating on finding my own patterns. By the way, this really trains creativity 😉

Typography Homework Results

Last week everyone in typography class had to present their homework. We were supposed to search for 25 different versions of any desired letter or number and take frontal pictures documenting our findings. Additionally the cropped pictures shouldn’t be much smaller than 4×4 cm (about 1.5 inch) and a black and white version should be included. We didn’t get any grades but the professor commented on the results.

So here’s my contribution to typography 🙂

1.Typo Homework WS2010

Category 1: "G" with a spur and lowercase "G"

1.Typo Homework WS2010

Category 2: "G" without a spur

I really looked for as many different versions as possible and picked a rather simple categorization. It seemed the professor liked it 🙂

This homework was also a test to see how we are going to present everything on paper! Most students printed their results on A4 sheets without any headlines etc. I went for A3 so I used only 2 sheets. It seemed quite logical for me since I had two categories. It would have looked stupid on more than two pieces of paper! Additionally this way I had enough space for headings. Oh and I went against the professors advice to keep every picture the same size but since it wasn’t too distracting I went through with it quite well 😉

Illustrators Cheat

My drawing class professor is working as a professional illustrator for decades now and he gives us some general tips time to time. But there is one thing he continues repeating almost every lesson: “Try cheating as much as possible!” Now that really shocked me at the beginning. Up until now I was told to give my all in learning to draw out of my own imagination, my own creativity, and now I’m supposed to cheat?! The word itself implies that it’s something wrong, something bad. I really had a hard time adapting to this new attitude…

I attended some other drawing classes at the beginning of the semester and the other professors always stressed the point that we should really, sincerely try to learn drawing the traditional way meaning we should learn drawing from real life, learn everything on perspectives before actually applying the knowledge, learn the human hand’s anatomy and proportions in order to draw hands “the right way” and so on. So basically one has to learn all the theory first than use only real world reference and then combine all the knowledge and create art out of one’s imagination. One professor even referred to the illustrator’s cheats as “dirty little tricks” 😀

But what are those dirty tricks? Here are some examples I learned about concerning comics/manga (our current topic):

  • when drawing a background image, simply find a picture and use Photoshop (or any other image processing application) to trace it and color it
  • when you can’t draw some particular subject than don’t (the example our professor used was to draw horse legs, we were advised to draw the horse standing in tall grass or just cut the image so the legs aren’t visible)
  • try using perspective in order to create a view of the image where you need to draw as less as possible  (like when you draw a crowd of people from a low angle as opposed to a top view where far more individuals would be visible)
  • additionally I know of some professional concept artists who don’t even bother applying perspective on their own but use computer programs like Google SketchUp instead
  • and of course cheating with digital painting is a well known practice (for example line correction or texture application)

Well, some of these “dirty tricks” turned out to be actually really necessary for professionals since there’s no way one can know every aspect of drawing theory or know how to draw every subject. This would be too time-consuming, and time is the one thing illustrators apparently don’t have.

At the Comic Action exhibition a few weeks ago I saw a lot of artists using their cell phone cameras to use pictures of their own hands as reference material. And I really thought professionals don’t need to…

As a consequence I started asking myself “What is the right way to learn drawing hands for example? Should I learn the proportions and anatomy thoroughly first and then start drawing following those rules or should I simply make a picture of the hand I need for my image every time?” I’ve already read a lot on hands but I have to admit that didn’t help me dramatically drawing basic gestures. I came to the conclusion that the pure observation way is quite good for general drawing improvement but as soon as you want to draw a subject really convincingly, realistically and perhaps even without reference you’ll probably need the theoretical knowledge.

Considering both, the traditional and the illustrator’s approach to drawing, the perfect way to go would be to build up a solid basis of minimal knowledge which you should expand whenever you’ve got the time to combined with “cheating” in order to save time and/or achieve better results. So in my point of view trickery should be the ace up your sleeve. You’ll need to learn when and how to use it. And don’t be afraid to do so like I was.

Exhibitions/Conventions

This week my tip of the week will be dealing with exhibitions, conventions and competitions connected to drawing.

You should attend one of the mentioned above every now and then if possible. You can learn a lot on this kind of events. And I’m not only talking about enjoying the newest comic books and illustrations.

First of all, you can analyze the market: What’s in right now? Which artists are getting a lot of attention and why? What’s making a good profit? How do artists promote their work?  You should at least try to find the answer to some of these questions. It can really help you define your own strategy to success a little bit better. On the other hand you can try to set a foot in the biz yourself if you feel ready for it. If you’re just starting out you don’t have anything to lose, right! You should approach other artists or publishers and ask for advice. Most of them should be more than happy to help you 🙂 Especially new artists are really talkative.

Last week I went to the ComicAction exhibition in Essen, Germany. There I met a few fairly new artists and asked them some questions on their work process and the materials/programs they are using to create their artwork. Everyone was very friendly and answered EVERY question I had in detail. I really learned a lot but more important my morale got boosted since now I saw with my own eyes how the artist’s reality looks like and I really liked it. But that doesn’t mean I ignore the hardships artists have to bear 😉

Now then, start planning your next trip to some drawing related event and don’t forget your note book (or con-hon if you’re in to that) AND your sketchbook 😉

Beyond Moirés

It’s been a while since I last posted something on the design foundation course. Perhaps you still remember the topic was “the moiré pattern” a few weeks ago. Well since then we created many moirés ourselves and presented them in class. Our next task is to try and concentrate some more on three-dimensionality. After designing some basic patterns we were supposed to play with them and try different combinations and variations. After that we will try transforming our work to a 3D object (probably made out of paper) and try some different color applications to underline the form.

These assignments are supposed to make us understand how three-dimensionality is created out of simple lines and forms. It’s a very experimental approach 🙂

So here is one of mine moirés and one pattern stressing three-dimensionality:

moiré

moiré

moiré stressing three-dimensionality

moiré stressing three-dimensionality

By the way, both patterns are created with the same fragments. I just rotated and scaled them differently.